‘Kirby and the Forgotten Land’ is more of the same in the best way

When the first trailer for “Kirby and the Forgotten Land” dropped, it looked as if the pink puffball might be getting the “Breath of the Wild”-style makeover the Pokémon series enjoyed with “Pokémon Legends: Arceus” earlier this year. However, as it quickly became clear while playing, this is no open-world Kirby game. “Kirby and the Forgotten Land” undeniably pushes the series to a new scale, but at its core, it’s more of the same. That’s not a complaint, though. If anything, it shows that the Kirby team knows its audience, as the franchise’s predictable formula is part of its appeal.

The two biggest shake-ups this time around are the addition of another dimension, with 3D levels replacing the franchise’s usual side-scrolling, as well as the already heavily memed “mouthful mode,” a mechanic where Kirby partially consumes inanimate objects to take on their attributes. Sucking up a lightbulb allows Kirby to navigate dark rooms, stretching over a car lets him zoom around at high speeds and inhaling a vending machine grants him the power to fire soda cans from his mouth to tear down barriers and enemies, for example. This ability is tied to a handful of sparkling objects you come across in each level, and adds another level of complexity to the game’s platforming and puzzles.

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Alyse Stanley