Why kill ‘Cult of the Lamb’s’ big boss when you can marry him instead?

There’s a lot of messed up stuff you can do in “Cult of the Lamb.” Sacrifice your followers, send them on a psychedelic bender, cook their bodies into food for the rest of your flock. But when it comes to dealing with the game’s final boss, the eldritch deity known only as The One Who Waits, you have the surprisingly merciful option to indoctrinate him into your cult. And, as a member of your flock, that means he’s marriage material.

You see, you can hold a ritual to marry members of your flock, so within seconds of recruiting him, I zoomed to the temple to see if we could tie the knot, both out of curiosity and because smooching all the smoochable things in video games is a personal mission of mine. We had a lovely ceremony surrounded by my other 20 odd followers (to whom, in many instances, I was also married).

It’s a poetic irony given that your demonic powers, which let you tear through heretics, indoctrinate members of your cult and subjugate your followers with an iron will, were granted by The One Who Waits in the first place. All the followers and power you amass over the course of the game were supposed to be instrumental in restoring him to glory. But instead, in the game’s normal ending, he ends up betrayed by his own hand — or hoof, rather.

Read the full article here.

Alyse Stanley